#pragma once

#include "DIBullet.h"

namespace Weapons {

class DBulletFirebolt :
    public DIBullet
{
public:
    DBulletFirebolt(boost::shared_ptr<DGame> game, boost::shared_ptr<DIActor> source);
    ~DBulletFirebolt(void);

    void update(float dt);
    std::map<std::string, std::string> animationList() const;
};

} // namespace Weapons
